Little Alchemy is really a sport of learning from your errors.
It’s free, and it’s designed for iPhone and Android (through Google Play); you can also play online.
The policies of play are simple. Starting with four elements: air, earth, fire, and water, which appear as icons on the screen. By adding any two elements together, you obtain another “element,” that might or will not be combinable subsequently. Elements are added by dragging one over another, at which either nothing happens (simply because they don’t make something new), or even a new icon appears within their place. You can add a feature to itself; air + air = pressure, by way of example. There are 560 items you will make, plus one bonus item (that i found about halfway through.) You’ll discover youself to be dropping and dragging whenever you have a short while to spare, trying to create another element.
The screen shows the weather you’ve already made on the right; the left side with the screen is for combining elements. A counter towards the bottom tells you the number of elements you’ve made out of the wide ranging 560. (The screenshot was apparently taken during an earlier iteration in the game, when only 500 elements could possibly be created.) You can set the library to show either all the elements you’ve created, or merely the ones that may actually be combined; “final elements” are the end in the road and can’t be familiar with create other components. You can even opt to have final elements underlined, so that you can tell them apart. “Flood” from the screenshot can be a final element.
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