Little Alchemy can be a bet on learning from your errors.
It’s free, and it’s designed for iPhone and Android (through Google Play); you can even play online.
The rules of play are simple. Beginning four elements: air, earth, fire, and water, which appear as icons on your own screen. By adding any two elements together, you obtain another “element,” which can or may not be combinable in turn. Elements are added by dragging one over another, at which either nothing happens (given that they don’t make new things), or a new icon appears in their place. You can an element to itself; air + air = pressure, for instance. You can find 560 items you may make, plus one bonus item (which I found about halfway through.) You’ll discover youself to be dropping and dragging whenever you possess a couple of minutes to spare, hoping to create another element.
The screen shows the weather you’ve already made on the right; the left side with the screen is perfect for combining elements. A counter at the end lets you know what number of elements you’ve made from the possible 560. (The screenshot was apparently taken throughout an earlier iteration from the game, when only 500 elements may be created.) It is possible to set the library to show either all of the elements you’ve created, or merely the ones that may be combined; “final elements” include the end in the road and can’t be utilized to create elements. You may also elect to have final elements underlined, so you can differentiate between them. “Flood” inside the screenshot is a final element.
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